Hello all,
I am making a tilt wing model in blender. I rotated the plane so the nose of the aircraft pointed down the y-axis. However in real flight when I tell the wing to pivot about x, this physics wing dose pivot about x but the visual wing pivots about the y-axis of the physics model. Do I have to transform something in blender before exporting and not just rotate the model?
Edit: I figured it out, I needed to apply the rotation by selecting all then click object, apply, rotation
I am making a tilt wing model in blender. I rotated the plane so the nose of the aircraft pointed down the y-axis. However in real flight when I tell the wing to pivot about x, this physics wing dose pivot about x but the visual wing pivots about the y-axis of the physics model. Do I have to transform something in blender before exporting and not just rotate the model?
Edit: I figured it out, I needed to apply the rotation by selecting all then click object, apply, rotation
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