Madratter
New member
I have been attempting to use Wings 3d to build a simple foam aircraft. Even doing that I have run into some trouble (I have essentially no 3d modeling experience).
I have attached a screenshot of my admittedly woeful attempts to build a fuselage. Four questions and whatever advice you might care to share:
1) How do you avoid the problem of perspective when lining things up with the 3 view. From the angle I was working, things looked like they matched up nicely. Once you rotate the camera, it is beyond obvious the match is poor at best.
2) I obviously failed to pick the pair of points at times and this resulted in the front of the slab not matching the back. Is there a good way to bring them back into perfect alignment so the points differ only in the correct amount of x (9mm front to back).
3) I have discovered how to free rotate the camera to look at my attempt from any angle. However, I have not discovered how to freely move my viewpoint along an axis. In this case, if I was able to move my viewpoint along the z axis so I am essentially looking directly over the points I want to move, it would really help with the perspective problem. How do you do this?
4) When I use Shift-Tab to get a quick smoothed preview, things are an utter mess. What is going on and should I worry about that?
TIA
I have attached a screenshot of my admittedly woeful attempts to build a fuselage. Four questions and whatever advice you might care to share:
1) How do you avoid the problem of perspective when lining things up with the 3 view. From the angle I was working, things looked like they matched up nicely. Once you rotate the camera, it is beyond obvious the match is poor at best.
2) I obviously failed to pick the pair of points at times and this resulted in the front of the slab not matching the back. Is there a good way to bring them back into perfect alignment so the points differ only in the correct amount of x (9mm front to back).
3) I have discovered how to free rotate the camera to look at my attempt from any angle. However, I have not discovered how to freely move my viewpoint along an axis. In this case, if I was able to move my viewpoint along the z axis so I am essentially looking directly over the points I want to move, it would really help with the perspective problem. How do you do this?
4) When I use Shift-Tab to get a quick smoothed preview, things are an utter mess. What is going on and should I worry about that?
TIA