edmoor, maybe this pic will help. It's a wireframe pic of my Baron 58, showing the entire visual model plus the collision meshes.
Collision meshes are all selected and shown in white.
The visual model parts are shown in various shades of gray, blue, purple, etc.
Study it and you can see that all the major parts have a mesh around them that approximates the shape of the part. But the mesh is very "blocky" and not detailed. Simple boxes for the tail feathers and wings, six-sided cylinders for the tires and fuse.
Note that I have NO separate meshes for the ailerons, elevators, rudder or flaps. Also no meshes for the ~CS_SPINNER or ~CS_ENGINE parts. I don't know if that matters or not as far as performance goes. I'll leave it for someone smarter than me to say
At any rate, I hope that will help you understand the basic idea of what you want to accomplish with collision meshes. And don't worry about it "getting way over your head", that's to be expected. Just be persistent, don't give up, and you'll do fine
We all have to start with that 1st step and it's the hardest. It will get easier with every model, trust me. I had to struggle like a son-of-a-***** for the 1st few, but it's a lot easier now!
DH