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NuchHawkCombatSH-60WCockpitPOV_AV

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Ok. Now I've really gone and tweaked this thing. It's getting closer & closer to feeling like a real Sikorsky Seahawk, imho.

First off, the cockpit FOV (F4) is now in between the pilots' seats at eye level; as long as you keep your drift rates moderate, head swivel is nearly authentic, and helps both control and immersion.

Next, I added a servo mixer and AFS gyro to control the horizontal stab. In a real H60, the horizontal stab programs up and down to provide controllability to the aircraft especially in regimes approaching the edge of performance (ie in heavy hovers, the stab programs full down, or in high-speed level flight the stab programs to keep the fuselage level). In a real H60, the inputs to the stab include airspeed, collective position, pitch attitude, automatic doppler-coupler system, and even yaw, if memory serves.

Unfortunately, I could only include collective servo output and a feedback loop from the AFS pitch gyro I added as the two inputs for the stab servo mixer. For now, high airspeed requires pushing the cyclic all the way to the instrument panel. If anyone out there knows how to mod an airspeed transducer, yaw-rate gyro, and pitch accelerometer into this program, I might be able to get this thing even more authentic...

I've reassigned the throttle to the Ch6 knob; throttle hold enables between 0 and 25% from full left. I also tweaked the throttle curves for normal, Idle-Up1 and 2 so that the knob spins up the rotor at a rate that feels much like pushing the PCLs out of Idle to Fly in a real Seahawk.

There is no more throttle cut on Ch 7. That switch fires your 25mm cannon, and 2.5" zuni rockets! Just like on our HH-60H "StrikeHawks", the heavy orndnance comes off the port launcher rail. I took artistic liberty, however, with the machine gun, and nose-mounted it through the radar-dome. I bumped up the ammo count on both the rockets and machine guns, but I reduced the rate of fire on the guns to 7 rps. Hopefully some of you will learn to fly and fight this bird.

I figured that was okay, since this is just a fantasy-combat 60, anyway. Our community doesn't equip weather radar; a Hellfire FLIR turret targeting system goes there instead. I don't know how to use 3Ds Max right now, but it would be great if someone would perform some surgery on the basic model and make it look like the Navy attack-helo...

Pls rate, and let me know if I'm on profile, or way below glideslope!

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Jayhawk from Add-Ons 5

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