AEGIS Cruiser

Cool, thanks. Embedded pics also have the side effect of making the text portion only occupy half of the screen. And, the entire image loads every time the page is viewed. It makes it slower than it needs to be.
 
IMO...... A RF screen shot should fill the screen with out having to resort to using a slider to see the whole thing .......
I dont need to do that in RF to see the whole screen , why should I have to at the forum ?
 
Few more pics... coming in for a landing.
 

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Kmot said:
Who looks at pictures on a phone??

What's the world coming to? :p
Most people....I'm writing this post on my phone right now. The world is coming to convieniance.
 
Yeah, I'm a dinosaur. I still use my cell phone only for making telephone calls. I don't have one of those new fancy 'smart phones'. :rolleyes:

Then again, my cell phone monthly bill is only $19.95 :D

Looking forward to having the Navy flight sim soon! :)
 
downloaded realfleet, but whenever I open it I get an error report below. I tried reimporting the AP, and the KEX object several times and it keeps giving this error.
 

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fender1 Superace

I don't know what to say as you can see I had the two originals and just adderd two more.

They all display their coloring without errors. ????

Nvidia GT 220 Win7 64bit 4 gig memory OC'd. 3.5 mhz x4 :confused:



Uploading this file Let me know
 
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Deewng said:
I don't know what to say as you can see I had the two originals and just adderd two more.

They all display their coloring without errors. ????

Nvidia GT 220 Win7 64bit 4 gig memory OC'd. 3.5 mhz x4 :confused:



Uploading this file Let me know

What file? The new one on the swaps is still bad. Have you considered posting the KEX file here?
 
The errors are (in this order):
Error:D3DXERR_INVALIDDATA
File:.\DXTexture.cpp Line: 509

Error:D3DXERR_INVALIDDATA
File:.\DXTexture.cpp Line:672

Error:D3DXERR_INVALIDDATA
File:.\DXTexture.cpp Line: 509

Error:D3DXERR_INVALIDDATA
File:.\DXTexture.cpp Line:672
 
Superace said:
The errors are (in this order):
Error:D3DXERR_INVALIDDATA
File:.\DXTexture.cpp Line: 509

Error:D3DXERR_INVALIDDATA
File:.\DXTexture.cpp Line:672

Error:D3DXERR_INVALIDDATA
File:.\DXTexture.cpp Line: 509

Error:D3DXERR_INVALIDDATA
File:.\DXTexture.cpp Line:672

Here are the raw files that I have. I did not build these. They were built by xl-jedi.

I do not believe he is with the RF forms any longer.

I do not have max files for the AEGIS crusiers.
Remove the ".rfx" and unzip.
They all imported correctly for me.?
 
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Superace said:
Worked! Thanks! :)


What did you do to fix whatever your problem was?

Every time I have seen that issue was due to a corrupted .dds file.

By the way you always had the files you needed if you had the AP file. Look inside it with any zip utility.

:)
 
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