Custom Airport Object Orientation Tutorial
Note: Stock RealFlight files are Protected. You cant screw them up. If you edit a stock file, before you leave the editor, RealFlight will ask you to "save as". This will create a custom file, with your changes, while retaining the stock file unchanged.
Tip: When Creating a New File Name, using the Stock Name with a Suffix at the End is a good way to keep files organized. Example "Flight School Edit"
Try this.
We're going to Start with a Stock RealFlght Airport. Add a Static Scenery Object.
Position it, Orient it, and Resize it. Then "Save As" a New Custom Airport, file.
Lets start, using "Flight School" Airport, and Add a Static Scenery Object.
A Airbus A-380-800 "Aborting a Landing" over one of the runways.
Then, create a New File. and call it... Flight School Abort
Update:
Turns out the "Airbus A-380-800", used in this example, was a custom scenery object, Acquired by downloading a Custom 3D Airport, from the Swap Pages.
ESARC Island Retreat_AP, Link:
https://forums.realflight.com/downloads.php?do=file&id=20249
Note: After Installing Custom Airports, Containing Custom Scenery:
New, Custom Scenery, will be accessible, through, Environment Editor, Object Palette: Custom Objects>Scenery
Note: If you Delete the Custom Airport, that Supplied the Custom Scenery, the Custom Scenery will remain.
This is simplified procedure, creators sometimes use, to supply multiple scenery objects, in one download.
Open "Flight School" Airport, in RealFlight Program.
In the Main Menu. (Menu at the top of the Program Window)
Click
"Environment"
Click
"Edit Flight School". This will open the Environment Editor.
In the
"Folder Listing" Window
Click the + next to
"Objects" (to expand)
Click
"Field" (this will be the parent, you will be loading your object into)
In the
"Object Palette" Window,(upper right) Object Choices will now be available.
Click +, by Custom Objects
Click +, by Scenery
Click Airbus A-380-800
Click Add
Hover over the box, that lights up, on the field. That's your plane.
Click, Drag, and Drop it, just short of the Runway Intersection, runway center.
Right Click on Mouse. Click
"Pan Camera".
Zoom in so you can see the aircraft. (You can use the keyboard +, - )
Right Click Mouse, Click
"Normal Camera"
In the
"Properties Window" Locate
"Relative Position"
To the Right of "Relative Position", under
"Value", Click the
"X="
This will expand the
X,Y,Z Location edit block.
Adjust the
"Height" Z to 10 Click OK
This will place your Object (airplane) 10 (ft) Above the runway.
Now in the
"Properties Window" Drop down to "
Orientation (deg)."
In the Value column,
Click "azm=" this will expand the azimuth, inclination, roll, input box.
Click
Azimuth= -45. OK. Watch how plane adjusts.
Click
Inclination= 10. OK. Watch how plane adjusts.
Click
Roll=10. Watch how plane adjusts.
Now move down to
Scale. Adjust to 200%. Click Enter on Keyboard.
Now Click
"File" near the top Left corner of the Screen.
To Exit the Editor, to return to the Simulator.
Clicking
Exit to Simulator Should bring up a
"Verify Box" Since this was a Stock RealFlight File. It will ask you, Do You Want To Save Your Changes?
Click Yes.
Since this is a Stock File:
A box will open, asking you to name your
"New File".
Call it...
Flight School Abort
Your new Airport will be listed under, "Custom Airports" in the Main Menu. Environment>Select Airport
On future edits, of a Custom File, you will Not be required to rename the file.
Important Note:
Clicking No When this dialog box comes up is a Safety.
In the event, something goes wrong, during an edit, Clicking No, will cancel all changes made, in That editor session, and revert the file, back, to the state it was in, prior to entering the Editor.
Exiting the editor will take you back to the program.
If you wish to
Delete this
Custom Airport, when you are finished:
In the Main Menu Click: Simulation>Manage User Files>+ Airports>+ Sierra Nevada>Flight School Abort. Delete