those are good looking. I wonder if you could put those light lens textures in the color scheme itself. but you're probably right; it might not look good.Photoshopped some headlight and windscreen mounted light lenses on to the model (looks better than just paint)
That`s probably what he did space boy, I`ve used that technique before on a lot of my CS`s.those are good looking. I wonder if you could put those light lens textures in the color scheme itself. but you're probably right; it might not look good.
you're probably right, uncle twist. I'm not sure what he meant by "photoshopped on to the model."That`s probably what he did space boy, I`ve used that technique before on a lot of my CS`s.
Photoshopped some headlight and windscreen mounted light lenses on to the model (looks better than just paint)
good catch, uncle twist. I didn't notice the canard.OH, and the elev. and canard too.
That generally means that it`s been applied to the .TGA file - AKA the color scheme file."photoshopped on to the model."
yeah but he also could have meant that he photoshopped them onto a screenshot of the model.That generally means that it`s been applied to the .TGA file - AKA the color scheme file.
I seriously doubt that, it`s just as easy to apply it (the headlight lens pic.) to the .TGA file.yeah but he also could have meant that he photoshopped them onto a screenshot of the model.
That's such an intriguing question, bill. I am betting that asj probably didn't actually model the physics based on the visual model, because, as you say, it flies so well. and I agree that, if if it were a real, physical aircraft, it couldn't fly with those wings and that propeller... not without a good dose of magic.OK, here's another of my dumb questions. Are the aerodynamics & flight characteristics actually based on the wing & control surface areas, weights, thrust, & etc. of the car? Or is it a completely different model whose graphic representation in the sim just looks like Chitty Chitty Bang Bang? I can't imagine a way that thing could actually fly. Then again, I can't really imagine a flying lawnmower, either. But I know the flying lawnmower is real. And bumble bees aren't supposed to be able to fly, either. But they do.
indeed.I seriously doubt that, it`s just as easy to apply it (the headlight lens pic.) to the .TGA file.
To show the light lens in 3dsmax I still have to map the model and make the tga file, then apply the tga to the model in max to see the effect, here are a couple of screenshots in max, that way we can see the result before we export out of max and import into RF.yeah but he also could have meant that he photoshopped them onto a screenshot of the model.
okay I get it. A large part of my confusion was probably from the popular notion of "photoshopping," where someone takes an existing image and manipulates it in some way.To show the light lens in 3dsmax I still have to map the model and make the tga file, then apply the tga to the model in max to see the effect, here are a couple of screenshots in max, that way we can see the result before we export out of max and import into RF.
wow. little details like that looks so good.I forgot to map the sides of the fenders (only did top and bottom maps) so I could not apply a red pinstripes.
Pic-1 is the area remapped (plain grey) and pics 2 & 3 are with pinstripes applied.
Nice catch Asj, looking better and better with every update....I forgot to map the sides of the fenders (only did top and bottom maps) so I could not apply a red pinstripes.
Pic-1 is the area remapped (plain grey) and pics 2 & 3 are with pinstripes applied.