Thanks for explanation, Yeah, I imagine the smoothing groups would be pretty challenging, as is the whole plane for that matter. It`s coming along beautifully.Thanks guys. U.T. yeah they are made by outlining the panel then chamfering the edge from one line to 3 lines then selecting the center line and pulling it downward. Smoothing groups is the hardest part.
The detail should be visible like in a bump map for example, only better, I would think.Really nice detail. Are you making this model for something besides RF ? It looks very nice, but is it worth the work, when it won't really be seen ? I'm not knocking it, just curious.
I am a detail addict. It's just how I'm wired. I've always wanted to do modeled panel lines and with the higher poly limit I can give it a shot. You're going to be real confused when I start the cockpit.Really nice detail. Are you making this model for something besides RF ? It looks very nice, but is it worth the work, when it won't really be seen ? I'm not knocking it, just curious.
I can attest to this statement. Boof has always added much more detail than ever thought of even with a 20k poly limit.I am a detail addict. It's just how I'm wired. I've always wanted to do modeled panel lines and with the higher poly limit I can give it a shot. You're going to be real confused when I start the cockpit.