I am overjoyed to announce that with RealFlight 8, we have completely eliminated the need for the KEX Exporter across both of our current product lines!
For those who haven't already played with this for RF-X, the basic idea is that you make your art in 3ds Max just as you always have. But instead of exporting a KEX file, you export an FBX, and import that directly into RealFlight.
As I'm sure anyone reading this well knows, the former method required a Max plugin which in turn required 32-bit Max 2012 or older, effectively closing off the content creation pipeline for nearly all users. The FBX file format, on the other hand, is natively supported in Max. It requires no special steps or downloads; it just works.
I know this will make you guys happy. Believe me when I say it might make us even happier.
For those who haven't already played with this for RF-X, the basic idea is that you make your art in 3ds Max just as you always have. But instead of exporting a KEX file, you export an FBX, and import that directly into RealFlight.
As I'm sure anyone reading this well knows, the former method required a Max plugin which in turn required 32-bit Max 2012 or older, effectively closing off the content creation pipeline for nearly all users. The FBX file format, on the other hand, is natively supported in Max. It requires no special steps or downloads; it just works.
I know this will make you guys happy. Believe me when I say it might make us even happier.