DDawg, the detail in that CS, (regarding panel line and rivets) and the whole of the plane itself, IS, probably the best I`ve seen in RF, in a long time. I DO like detail ,.... WHEN... , it`s done right,.... you nailed it... BUT, I would love to see some somewhat close up pics of it IN RF, The one turnoff for me sometimes is that a bump map can be to heavy, thus ruining what would be an otherwise great CS, THUS, the request for the pics. just curious. ( I don`t have RF8 at this point)
While I sometimes have a problem with the Normalized maps, AKA "Bump Map" ... the NVidia tool, only can go in steps of 0,1,2, .... on up.
The effects on
how deep, or
how raised the effect is, is very sensitive. I have found that in most applications, using "0ne", is good enough for most cases.
"Zero" just does nothing noticeable by my eyes, and "Two" ... seems to be too much, depending on lighting and colors used.
As for the difference between RF8 vs. prior versions ... AKA 7.5 and below ... I can say I was happy from going to the upgrade ... I had 7.5 for less than around 6 months before upgrading to RF8. And I was happy ...
However, I see no real advantage for me to upgrade to RF 10. I will never get into VR flying, as it hurts my vision, causing headaches ... which sucks - because the effects are really cool. For me about 5 minutes or less ... and the cost of doing so, I cannot justify (at least to my wife).
Lastly, thank you for the compliments, but I am nowhere near the best painter out there ... I can think of several that are excellent, and way more tallented.
As for panels and rivets ... it is just about the amount of effort you wish to put into the details, and how much you're willing to compromise ... there is no exact science, it is for me a "trial and error" process, and lots of loading up the CS, examine, and back to the paint booth ... it is like everything life ... what you put into your work, is what your end results will be.
That, and always paying attention to the details. The little things go a long way ... however sometimes can be abated.
That is a problem with some, yet others never get enough ... I am somewhere in between ... I spend as much in details till I reach saturation. Then, either burn out, or fade away.