Testing and Rotating your Gear in Wing 3d
Testing and Rotating your Gear in Wing 3d
Ha guys and gals and modelers. I have a Modeling tip for people using Wings 3D. When I use to test my gear to see if they would rotate up and not hit the gear door or the fuselage. I use to just duplicate the gear and move one up to the Gear UP position. Rotate, Move, Rotate, move not the best way because the gear rotates around it own center
Taking a better look at the Menu bar at the bottom left corner of the Wings 3D work area, I figured out a better way to test my gear.
First you need to make a handle on the gear to where you believe the pivot point is. The handle need a flat surface on the X axis. Next you need to extend the handle out past the Fuselage where I can select it. Select the gear in body mode, right click the screen to bring up the menu, pick ROTATE , but pick ROTATE with the Center Mouse Wheel. Once you selected it with the center button it will turn a spotted red and white. The red and white is telling you it is waiting for an input. Now select the handle face with the left button ( L : Pick axis ) then Right button ( R: Continue ) you have an arrow now perpendicular to that face.
Next select the same face again with the left button ( L : Pick axis ) and you'll see a Red dot show up on that face. Now click the right button ( R: Continue ) the dot will disappear and if you move you mouse from left and right, the gear will be rotating using the face as a pivot point.
To stop the rotating you hit the left button again.
If you are careful when you are rotating it you can hit the center scroll wheel and now rotate the full model around to get a better angle of your gear, hit the right button to stop the View rotate, and you still should be able to move the mouse left and right to make the gear rotate. ( as long as you did not hit any other button )