Madratter
New member
Howdy:
I just got Realflight 6 the other day, and I'm loving it. One of the things I really like about it compared to Phoenix is the capability for users to develop content.
I downloaded the McFoamy-G5 model that was created under Realflight g5. I really like this model, because I own a Twisted Hobbys 32" Extra 540, and they should fly quite similarly. Thanks to those who created it!
That brings me to my question. The flight physics has changed in Realflight 6 and the model no longer flies quite right. For example, I have had to move the center of gravity forward about an inch.
Changes in the flight modeling also affect rudder authority, and it clearly has in this case, with the rudder now being way too effective.
Has anyone updated this to fly correctly under Realflight 6? I'm working on it, but I'm sure someone with more Realflight experience than me can probably do a better job, and hopefully, already has.
Thanks!
I just got Realflight 6 the other day, and I'm loving it. One of the things I really like about it compared to Phoenix is the capability for users to develop content.
I downloaded the McFoamy-G5 model that was created under Realflight g5. I really like this model, because I own a Twisted Hobbys 32" Extra 540, and they should fly quite similarly. Thanks to those who created it!
That brings me to my question. The flight physics has changed in Realflight 6 and the model no longer flies quite right. For example, I have had to move the center of gravity forward about an inch.
Changes in the flight modeling also affect rudder authority, and it clearly has in this case, with the rudder now being way too effective.
Has anyone updated this to fly correctly under Realflight 6? I'm working on it, but I'm sure someone with more Realflight experience than me can probably do a better job, and hopefully, already has.
Thanks!