Great information Technoid, I know how to shell extrude in Wing3d but struggle a lot in 3DS Max, that piece of knowledge you shared will be very helpful.
Question, have you tried to import the PC-21 into RF9, all I need to know is that the EA file works.
Yes the PC-21 does import and fly in RF9 despite the issues. No import errors.
Yes I just imported it in RF9 and flew it. You can see through the gear doors like I said the inside of the gear door is transparent but the outside is opaque. You can see through the spinner too and that's because the polys are flipped. In 3ds Max you can select them and hit the FLIP button and that will fix it. You can tell they're flipped when you select them and they're dark instead of bright.
Yes I just imported it in RF9 and flew it. You can see through the gear doors like I said the inside of the gear door is transparent but the outside is opaque. You can see through the spinner too and that's because the polys are flipped. In 3ds Max you can select them and hit the FLIP button and that will fix it. You can tell they're flipped when you select them and they're dark instead of bright.
Thank you techniod. I will check it out. I guess you are making reference to the steering gear doors. If that is the case, they were just separated from the fuselage, and therefore, were flat. I extruded them as I did with the main, and that will require a new UV, but that will wait until I figure out the loading into the RF8.
I am sure, there is something wrong on my side, but have no clue on what it is.
I have one general question though. Do you have set Max for metric or ANSI?
Have a goo one.
BTW: There's also some flipped polygons on the vertical stabilizer too.
Actually my units is set to 'Generic Units'. I normally set it to US Standard but I forgot to set that up when I installed 3ds Max the last time. But it's working fine for me set that way.
The process I use in 3ds Max for creating the gear doors is after I cut them out I select their polys and use 'Detach' to make a separate object and then apply the shell modifier to the new part and set the 'Outside' shell to 'Zero' and then use the 'Inside' shell setting to create the door thickness. After I have the thickness I want I select the door and convert it to an 'Editable Poly'.
Thank you technoid. I'll keep your comments in my notebook. Especially, the convert to mesh. I remember I used that in Max, but I, sure enough, did not that in Blender.
Richfl, have you tried doing a "restore defaults" from RF launcher to se if it helps with the import problem. Post some information of exactly what happens with the import, lots of people here to help.
I have a fix, will email file.
A fix for the Blender issue ?
I have a fix, will email file.