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The first is what I call a ghost around the airports, which is square in area over the airport, transparent, and slowly disappears as an aircraft approaches the airport. It is annoying. I can't seem to get rid of it.
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The second problem is that if I put an airport a great distance from the first airport and try to fly to the other airport, I get excessive cabin flutter/shack as I get further away from the airport I took off from. Is there any easy way to fix this other then putting multiple airports close together?
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Here's what Ryan Douglas had to say about that in this thread.The second problem is that if I put an airport a great distance from the first airport and try to fly to the other airport, I get excessive cabin flutter/shack as I get further away from the airport I took off from. Is there any easy way to fix this other then putting multiple airports close together?
I have an airport question, is it possible to lower the clouds?
The square or rectangular ghost you describe is probably because your using a "concrete" runway. This has been in RF for years and years. I have had all the RF programs, from Deluxe to RF-X and still have 6 thru 9.5 on my comp. I quit using Concrete Runways and the ghost went away.Thank you for the reply. I am on my fifth airport now. I have used trial and error (much error) to get them to work. I have two main problems that remain.
The first is what I call a ghost around the airports, which is square in area over the airport, transparent, and slowly disappears as an aircraft approaches the airport. It is annoying. I can't seem to get rid of it.
The second problem is that if I put an airport a great distance from the first airport and try to fly to the other airport, I get excessive cabin flutter/shack as I get further away from the airport I took off from. Is there any easy way to fix this other then putting multiple airports close together?
Sorry for the questions, but I have exhausted my ideas on fixing these.
Anyone can put together an airport with all of the available objects, but there would be a heck of a strain on the machine trying to render them all. Even top end gaming machines have their limits, and that's before you consider the timely reminder that @technoid posted about the problem with floating point math.Can someone put together an airport with all the custom scenery?