Weadley said:edit... how do I vote?
I always use the pink as a default background in my initial texture maps. Since it is a color that I'd never use in real life I can always know that if I see it on the plane, there is an area of the texture map that needs tweaking. I usually change it at the very last.arb6591 said:I liked the treads coming along with building too and I am glad you got rid of pink , too girlish ...
I always use the pink as a default background in my initial texture maps. Since it is a color that I'd never use in real life I can always know that if I see it on the plane, there is an area of the texture map that needs tweaking. I usually change it at the very last.
Thanks for the comments. Tell me about it, I bought a set of retracts too. With the retract support equipment the total cost for the gear was more than for the ARF itself.tnorton12000 said:The only thing that bums me out is that the Seawind cannot take off from land and then land on water or vice
versa. (Real life)
Remember that the physics model and the 3D model (the one you see) have no relationship to each other. You can model a box and have it fly like a fighter. So if you have crash detection turned off, a slight crash into something will remove a part in the 3D model, but the physics model that controls the flight is uneffected.0xdeadbeef said:This plane flies disturbingly well with only one wing
Actually they are, so take another guess on that one.0xdeadbeef said:If the connections between the 3D elements and the according physical elements in the flight model were correct, this would not happen. So obviously they aren't.
It's under settings/physics/reset delay - setting this to zero turns it off.0xdeadbeef said:I don't know though what you could mean with "crash detection turned off".
phrank said:Solution for this is to, instead of modeling an entire wing, model the sections that will be associated to the wing segments in Realflight, then as each piece breaks off it is properly reflected in the 3d model.