dhk79
Well-known member
Good catchphrank said:Solution for this is to, instead of modeling an entire wing, model the sections that will be associated to the wing segments in Realflight, then as each piece breaks off it is properly reflected in the 3d model.
That could be done, but also requires edits to the texture map. Is it worth it to have me modify this model? What's the verdict of the group?
BTW - I'm also investigating the use of an invisible tail wheel (that retracts in reverse of the regular gear) to fake the operation of a water rudder.
DHK