Fly_electric
Well-known member
Thank Doug.
Am actually using two new mapping techniques to me on this plane, taking advantage of the relax engine in max.
1. The relax engine works well with nice uniform shapes. So, the wheel pants were mapped & relaxed as one object. Then, with the mapping locked in, the cutout for the wheel was made. The mapping remains good, right up to the corners.
2. I've switched as much as is practical to mapping a fuselage in two halves. The SMB has several corners in its profile that would make trying to map in one shot a bit difficult. So, have mapped the areas that lend themselves well to relaxing on a given axis, and then welding the intersecting verts together. The relax engine takes care of the bulk of the work to make a good map, followed by a little bit of stretch adjustments at the intersection.
Am actually using two new mapping techniques to me on this plane, taking advantage of the relax engine in max.
1. The relax engine works well with nice uniform shapes. So, the wheel pants were mapped & relaxed as one object. Then, with the mapping locked in, the cutout for the wheel was made. The mapping remains good, right up to the corners.
2. I've switched as much as is practical to mapping a fuselage in two halves. The SMB has several corners in its profile that would make trying to map in one shot a bit difficult. So, have mapped the areas that lend themselves well to relaxing on a given axis, and then welding the intersecting verts together. The relax engine takes care of the bulk of the work to make a good map, followed by a little bit of stretch adjustments at the intersection.