Thanks for the comments
Think guy for the comments.
It was fun trying to get every thing working. For the type if RC the model is trying to mimic it all worked out well. It was easy to get the stuff working right because the placement of the servos and horns in line with each other and I could scale the servos to get them to fit the wings, some thing that can not be done in the real RC.
The total's work out that the servos, push rods and linkages, horns and other RC detail took 1894 faces so 3788 polys in 3DS format. The model and engine the outer wings with the " DENT" effect and the second wings with the ribs came in just under the limit need for the collision mesh at 7850.
Total count for all was 11,690, plenty of room to play with the 20K limit, so still had more room for a better looking Model,... But keep in mind that this fuselage only had 24 faces. (48) polys. If you think that usually the Fuselage has the highest count of all the separate objects.
Still need to get the UV map finished kinda dragging my butt.