Bill, the cool thing about UV mapping is: it's as if the 2D image is cut into pieces that are glued permanently onto their corresponding 3D polygons, even if those polygons move around.Maybe I'm being dense. Shouldn't the movable control surfaces be separate pieces in the map? Or are they just painted on? I've never messed with CS's.
Then I guess I'm doing my job correctly. I try to show others how to think & analyze rather than simply accept stuff like "That's the way it's always been done." I think I've said it before, but I can't remember stuff by memorizing minutiae. I gotta know WHY so the details will almost fall out into my hands. I learn new stuff every day here, and on a couple other message boards where I hang out. I think of myself as a jack-of-all-trades and master of some.now you've got me wondering the exact same things.
That's true. Months ago, I started (but didn't finish) a rainbow color scheme for your fun-fly p51, and I had to do some test spots of color to see where they actually went on the airplane in RealFlight. I'm pretty sure they were on the inside/hidden surfaces of flaps & ailerons.But none the less sometimes it's a little work to make a color scheme and you just have to figure it out as you do it.
wow! that's almost exactly what I was describing in my post above that I posted at the exact same time that yours appeared on my screen.The best idea I can think of is to paint the unidentified bits & pieces some oddball grossly contrasting color & look for them in the editor.
The "visible lines" template I uploaded was reduced from 4096x4096 to 800x800 so it's a bit fuzzy the original is much easier to see.They're a LOT more obvious in the "visible lines" map. I downloaded & opened it, & blew it up. The pretty much unidentifiable rectangles are the cylinder, head, and I think the head gasket in the correct relative positions. And I think the thing that looks like a wheel hub in the no lines map is actually the top view of the head bolts. But I've got the same questions. The best idea I can think of is to paint the unidentified bits & pieces some oddball grossly contrasting color & look for them in the editor.