Thanksso beautifully intricate.
Thanksso beautifully intricate.
The structure is inside an inner shell (see pic) and of course the shell gets tucked into the fuselage.ASJ.. I have one more question (sorry). Is the internal structure it's own object or is it cut into the main skin? This is definitely going to be a super cool plane.
Thanks U.T. the framework is just roughed in at the moment there is a lot of work to do especially in the cockpit area, where it will be more visible.wow asl...!!!! ...Just when I thought you couldn`t outdo yourself with the Sea Vixen, this Spitty is looking absolutely incredible, that frame work is stunning as is the cockpit detail, those pics are well worth hanging on a wall...!!!!
Okay cool for that plane the structure should be inside an inner shell so you can paint the inside of the plane how you want. It'll be interesting to see what the structure looks like in the RF editor. (That it's inside a shell)The structure is inside an inner shell (see pic) and of course the shell gets tucked into the fuselage.
View of a real world Spitfire, you can see into the rear fuselage through the rear canopy glass.
Wouldn`t that require four sides of the fuse too be mapped (2 outer lft/rt.../..2interior lft/rt.) and placed on the .tga file, I`m just curious about space on the file, there will no doubt be a lot of parts for this plane, BUT, having seen the Vixen .tga file, I know asj can do it, with perhaps two separate piles..1 for the frame work and another for the fuse interior sides,..OR,.. one pile, if they`re all going to be the same color.... in order to save space on the file.....ON a side note, I imagine those colors could just be baked on, eliminating the need to put them on the map at all. (I think)Okay cool for that plane the structure should be inside an inner shell so you can paint the inside of the plane how you want.
Yes it would have four sides. You could use a baked on color for the inner shell or map it and make it very small and overlay the left and right sides in the TGA file. (assuming you want a single color for the inner shell.Wouldn`t that require four sides of the fuse too be mapped (2 outer lft/rt.../..2interior lft/rt.) and placed on the .tga file, I`m just curious about space on the file, there will no doubt be a lot of parts for this plane, BUT, having seen the Vixen .tga file, I know asj can do it, with perhaps two separate piles..1 for the frame work and another for the fuse interior sides,..OR,.. one pile, if they`re all going to be the same color.... in order to save space on the file.....ON a side note, I imagine those colors could just be baked on, eliminating the need to put them on the map at all. (I think)
Found a picture of the Spitfire ribs, lots more detail, photo is from tail end of fuselage looking towards the back of the pilots seat.Wow, now that's what I call details. I'm curious can you see that far back into the fuselage to see the bulkheads back there? And I'd love to see a picture of the full fuselage with spinner to see your build. Very cool work ASJ.
Sounds like a question for Archimedes.... ?I wonder how many poly"s it would take to Boolean all the lightning holes in the ribs.
Seeing the detail in Warbirds always makes me think about having to repair one of them after being shot up.Found a picture of the Spitfire ribs, lots more detail, photo is from tail end of fuselage looking towards the back of the pilots seat.
I wonder how many poly"s it would take to Boolean all the lightning holes in the ribs.
The ground crews must have been amazing.Seeing the detail in Warbirds always makes me think about having to repair one of them after being shot up.
Have you heard the saying "one wing and a prayer".The ground crews must have been amazing.
I know it as ,,,"On a wing and a prayer"Have you heard the saying "one wing and a prayer".
Yeah I'm sure it's used both ways.. here's the subtitles from Flying Tigers when a commercial plane is coming in on fire in the beginning.I know it as ,,,"On a wing and a prayer"
As your going to such great lengths to create a Mk IX masterpiece, you'll need a fine scale propellor instead of the usual choices avaliblr in RFStarted working on the internal structure details, lots more to do.
As your going to such great lengths to create a Mk IX masterpiece, you'll need a fine scale propellor instead of the usual choices avaliblr in RF
I can`t help you with your question about hierarchy asj, BUT, the plane looks absolutely gorgeous....I made a propeller for the spitfire, now I just have to work out how to set up the animation for the variable pitch.
I figure the hierarchy would be HUB, Dummy object (~CS_BLADE), BladePivot (~CS_BLADE_CW), any ideas would be welcome.