Flex, I think I pretty much have your suggestions revised. Id just like to make sure its right though. Ive seen a couple different ways to set up the tail wheel, so Im not certain its where it needs to be.
All in all, Im pleased with the results. I managed to work in 10 servos, 12 pushrods, and 12 control horns at 8274 polys. So, looks like a coll mesh is going to be in order, but being the stubborn headed guy I am, Im still going to try to sneak one in just for laughs with no mesh
One thing that does have me puzzled is the canopy. It looks like there are two different materials on it, but I have checked many times and all faces are the same. Ive checked angles of the faces, checked for bad geometry, and have even holed the inside faces thinking it was the alpha on alpha problems Ive read about. No matter what angle you look from, you can see these different shadings. Any ideas that I haven't mentioned?
BTW, the wing tip problem was indeed ghost verts. Fixing it in wings would require remapping the wing and ailerons, BUT I figured out that the very same problem can be fixed in Blender by this nice feature called remove doubles with no other work necessary, including a remap