uncle twist
Well-known member
Ditto what Asj said, the engine detail looks beautiful, as does the rest of the plane, and as always, your renders are amazing....Love that spinner too
I’ll definitely look into that. The horns are longer than it looks but just for the renders I did shorten it to make proper connection instead of trying to align the rod itself.It might be my imagination or a matter of perspective, but those servo arms look awefully long in relation to the control horns. To me, it looks like a 20° servo deflection will give almost 90° aileron deflection.
I agree. I’m trying to find some good images/specs on how the real deal is setup so I can replicate that. This is just an initial setup.IMHO, more of the servo travel should be used. If only the center few degrees of servo travel is used, the resolution/precision suffers and any slop in the mechanics is magnified. Granted, more servo travel time is required, but I think the extra precision is more important.
I’m no expert in the editor but I think it pretty much does what you tell it and it assumes you’re a sponsored completion pilot with the best of the best (aka no slop) equipment. However, there’s a lot of settings I haven’t played with either so it may be possible. I know you can add flight failures to happen at random and I believe flutter is one of them.I have no idea of how the sim handles stuff like that. Is there any slop accounted for - maybe causing flutter? Are the mechanical/electronic limitations replicated in any way? I kinda doubt it.
Well I might have some good news for you. I looked back through my files and it seems I was preparing to lose max while working on the stang and it’s been converted already. I’ll go over it to see if it’s corrupt as bad as the NG was before I make a decision though. If it’s as bad I doubt I’ll touch it. There was just too much to deal with on that one.I'd love to see you finish the Mustang, it was looking real nice. As for this plane, I`ve said it once (in Techs, Techair commander thread thread) and I`ll say it again, I think you nailed it....
Well, I for one will keep my fingers crossed. What version of RF were you building it in..???Well I might have some good news for you. I looked back through my files and it seems I was preparing to lose max while working on the stang and it’s been converted already. I’ll go over it to see if it’s corrupt as bad as the NG was before I make a decision though. If it’s as bad I doubt I’ll touch it. There was just too much to deal with on that one.
That was back in RF7 but I’ll move it to 8 if I start it up again. I did a quick check this morning and off the 4 different files that I have, 3 are usable. 2 have quite a bit of flaws to be taken care of (the obj file is unusable at the moment), the other looks good but the materials didn’t transfer. It’s a file type I’ve never dealt with and things seem different some so I’ll look into it more at a later time.Well, I for one will keep my fingers crossed. What version of RF were you building it in..???
I have something called "Render world P-52.max" (not a typo it says P-52.max)That was back in RF7 but I’ll move it to 8 if I start it up again. I did a quick check this morning and off the 4 different files that I have, 3 are usable. 2 have quite a bit of flaws to be taken care of (the obj file is unusable at the moment), the other looks good but the materials didn’t transfer. It’s a file type I’ve never dealt with and things seem different some so I’ll look into it more at a later time.
Tech, I believe it was you that did the transfer for me. If so, would you still happen to have the max file?