Answers to recent questions
Aside from adding a "Disarm" flight mode, we did not need to make any code changes to accurately simulate the Voltage 500.
You can control the camera angle for models with a gimbal, but there are no built-in recordings. You can use a third-party screen-capture utility like Fraps. Note that you can display the onboard camera view in either the main RealFlight viewport or a smaller picture-in-picture viewport.
With the exception of some birds in the sky, the airports do not contain objects that move around the scene.
Many of the models in RealFlight Drone are set up with advanced flight modes like Altitude Hold and Loiter. A couple also offer Return to Launch. I would say these models do provide an experience similar to flying a DJI model. There are some subtle differences, such as exactly how aggressively each one corrects in loiter mode when you release the sticks. Our flight controller behaves somewhat like APM/Ardupilot/Arducopter, so it will feel familiar if you've used a PixHawk.
For the experienced RealFlight users: thinking of RealFlight Drone as a product similar to RealFlight Basic will put you in the right frame of mind feature-wise, though of course it is based on a much more recent codebase. This product is targeted at a different audience and strips away a lot of the functionality that 7.5 offers. We wanted to focus on the core experience of flying different kinds of drones. For people seeking more options, including things like editors and import/export, the full edition is the way to go.
We'll be setting up a dedicated RealFlight Drone forum and updating the website shortly. Keep your questions coming! I'm happy to answer them.