willsonman
Well-known member
worked for me.
That's not true at all. What Ryan was saying in his tutorial is that they can transfer those values from Max to the .tga file. It seems that KE designers will set the gloss and specular in the material properties in Max for every object, even though they are all mapped and will be on the .tga. What they are doing is transferring those values to the .tga from Max. It's just a timesaver for them so that they can see how the model will look in RF before it ever leaves Max. You can have the same results that they do by doing everything on the .tga files without having Max generate them.Doing the _s.tga in Max gives more control than just a regular PS or Gimp generated _s.tga alone....