Realflight Screenshots Thread

mwilson914 said:
Whenever I slam into the ground and remove all my landing gears, I always think how nice the plane looks if it had retracts. I'm not the only one that things this right?
Set the gear as a detachable component. Just hang on when they hit the ground!
 
AJ Slick
 

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Doing a belly flop.........Hope you can swim Jeff :p
 

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Just a test run here guys, hope it works. I want to thank sammy for his co-op in this screenie, and my wife, for helping to get this shot into the screenshots thread. If this works, there will be more to come :D :D ;)
 

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CaptainRon said:
Look who I found!

Yeah. I just had surgery this morning and I don't want to talk to anyone. I felt like flying for a few minutes and I didn't feel like plugging in my headset. I especially didn't feel like typing because I wanted to fly. You can't use the interlink when you are typing.
 
Do any of you guys still fly at the floating landscapes? :p
 

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YF-23 Fun. 'nuff said.
 

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Anyone ever see this? A fence appears ONLY in this one spot, you mave a foot in any direction and it disappears. Im assuming its something to do with the collision aspect of this field?
 

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abaser said:
Anyone ever see this? A fence appears ONLY in this one spot, you mave a foot in any direction and it disappears. Im assuming its something to do with the collision aspect of this field?

I have had that with that field a number of times. Have you ever crashed, then reset the aircraft and had a second aircraft spawn in the medium length grass roughly where those 'fences' are? Only happens with that field.
 
bmz_loop said:
I have had that with that field a number of times. Have you ever crashed, then reset the aircraft and had a second aircraft spawn in the medium length grass roughly where those 'fences' are? Only happens with that field.
Can't say that I have.
 
abaser said:
Anyone ever see this? A fence appears ONLY in this one spot, you mave a foot in any direction and it disappears. Im assuming its something to do with the collision aspect of this field?

Yes...

The problem is that you have a 2D airfield defined as a 3D one.

In a true 2D field you should have only one view/pilot spawn point and it is fixed so that no "moving" is allowed.

The collision objects and the 3D objects placed in the field key from that viewpoint.

Moving the viewpoint throws off the illusion of flying in a 3D airfield when really all you are doing is looking at the inside of a large cylinder or sphere.
 
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