So, after 13 pages, you guys finally figured out that the value for g may in fact be correct.
Therefore, it must be something about the airflow dynamics around objects that is making models feel overly floaty in RF6.
BTW, if you actually read any of my posts, you would have seen that I was using Phrank's data to estimate the value of g. You might have also noticed that I mentioned the overly floaty feeling in my OP but you wasted ~10 pages on personal attacks instead.
Still no comments as to my second complaint??
"What's this bogging at full throws nonsense? NONE of my REAL helis do that."