Sig Morrisey Bravo

A little more progress:
Control horns, push rods and first pass at a tail wheel with shock absorbing springs.

Getting ever closer to mapping..
 

Attachments

  • Sig Morrisey Bravo render10.jpg
    Sig Morrisey Bravo render10.jpg
    60 KB · Views: 13
  • Sig Morrisey Bravo render11.jpg
    Sig Morrisey Bravo render11.jpg
    68.3 KB · Views: 16
Update:

1. Reworked the tail wheel spring a bit-- didn't look quite right
2. Flaps added
3. Cowl reworked
4. Added lens covers for the wing navigation lights
5. Work started on a pilot

The plan is to add one of Flex's engines, and with the total still under 20K, there is still a chance of that happening..
 

Attachments

  • Sig Morrisey Bravo render12.jpg
    Sig Morrisey Bravo render12.jpg
    85.1 KB · Views: 15
  • Sig Morrisey Bravo render13.jpg
    Sig Morrisey Bravo render13.jpg
    63.8 KB · Views: 17
  • Sig Morrisey Bravo render14.jpg
    Sig Morrisey Bravo render14.jpg
    70.8 KB · Views: 12
  • Sig Morrisey Bravo wing lights.jpg
    Sig Morrisey Bravo wing lights.jpg
    301.2 KB · Views: 13
Last edited:
Encountered a couple of mistakes during this build and thought I'd share what was found and their solution.

The first is fixing a bad pivot. In the example shown, I'm not sure how it got that way, but it was mirrored from right to left in this particular case (not the usual practice).
As shown, the transform reset (on the object only) cured the error.


The second was a distorted shape when rotating the part. In the second example, the aileron PR was copied to make the flap PR.
The problem was that the PR had a link to the control horn, and deleting the link before making a new copy fixed it.
In preparing this help note, performing a local rotation with a parenting link present shows the same error.


Having said that, when copying or mirroring parts it is a good practice to:

1. Remove all links.
2. Perform the copy/mirror on one part at a time.
For example, if the ailerons and wing are both mirrored, the copied aileron might have some weird pivoting.
Now the transform reset may work on that pivot error, but it is usually rather easy to recopy/remirror from the single, unlinked source part.


Others with more experience please feel free to add your comments/corrections.
These were just some recently solved errors that are offered as help to other custom content creators.
 

Attachments

  • pivot fix 1.jpg
    pivot fix 1.jpg
    295 KB · Views: 10
  • pivot fix 2.jpg
    pivot fix 2.jpg
    230.2 KB · Views: 10
  • pivot fix 3.jpg
    pivot fix 3.jpg
    347.2 KB · Views: 10
  • pivot fix 4.jpg
    pivot fix 4.jpg
    339.5 KB · Views: 10
  • pivot fix 5.jpg
    pivot fix 5.jpg
    209.2 KB · Views: 10
A little more (the typos are free of charge :eek: )
 

Attachments

  • Distortions in rotation 1.jpg
    Distortions in rotation 1.jpg
    243 KB · Views: 11
  • Distortions in rotation 2.jpg
    Distortions in rotation 2.jpg
    243.4 KB · Views: 10
  • Distortions in rotation 3.jpg
    Distortions in rotation 3.jpg
    266.8 KB · Views: 9
  • Distortions in rotation 4.jpg
    Distortions in rotation 4.jpg
    244.9 KB · Views: 10
Well, if you can ever figure THIS one out, let me know. I still to this day have an issue with the wheels on this model going crazy. I am convinced it's something corrupt in the max file. Probably happened in the transfer from blunder to max.
 
The fix I use for a difficult pivot is to create a box, convert it to an editable poly, click attach then click on the part of interest. Then click on the element tool and select the box and delete it. Now go to the hierarchy tab and affect pivot only, then center to object. You now have a pivot that is oriented to the world and will not deform the part. From there I type in the same rotational values as the original part making them negative values where necessary. This pivot issue has plagued Max since it's birth.
 
Update:

Have added the C-Meshes, to get a better idea how many triangles will be available for an engine (the new plan is to model a Tartan Twin). There are now about 2300 available. Also wanted to get most of the mapping out of the way (our "favorite" task...)
So of late it has been:
1. do some mapping
2. go to step 1...........
 

Attachments

  • Sig Morrisey Bravo render15.jpg
    Sig Morrisey Bravo render15.jpg
    465 KB · Views: 17
  • Sig Morrisey Bravo render16.jpg
    Sig Morrisey Bravo render16.jpg
    94.5 KB · Views: 23
Back
Top