Is the spec map showing in the color scheme folder?
here is what I have for my colorscheme file
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[Main]
AppVersionBuild=UINT64:800019
BaseVehicle=STRING:T-28B Trojan
BlurEnabled=BOOL:No
DDSFileName=STRING:F:\Documents\RealFlight 8\Vehicles\CustomModels\T-28B Trojan\HUFF n PUFF.dds
GlowEnabled=BOOL:No
NormalMap=STRING:F:\Documents\RealFlight 8\Vehicles\CustomModels\T-28B Trojan\HUFF n PUFF_n.tga
Reflectivity=FLOAT:0.35
Specular=FLOAT:1.
SpecularMap=STRING:F:\Documents\RealFlight 8\Vehicles\CustomModels\T-28B Trojan\HUFF n PUFF_s.tga
TGAFileName=STRING:F:\Documents\RealFlight 8\Vehicles\CustomModels\T-28B Trojan\HUFF n PUFF.tga
TexturePath=STRING:F:\Documents\RealFlight 8\Vehicles\CustomModels\T-28B Trojan
Version=INT:1
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All TGA and DDS files are named correct and in the proper paths ...
I have tried everything in the graphics settings, from low to highest, even turning of shadows ... nothing seems to work on the "Huff"
Haven't had this issue before, and some airfields are worse than others ...
I never had to drop the *_s.* files in the Colorscheme folder before ... but it is worth a try ...