If I recall, that was just addressed in one of the latest updates. Check the News and Announcements section for release descriptions. I think there was a post by Ryan or maybe another KE guy about it in the main forums as well.Boof69 said:Does anyone know if my missiles need coll mesh?
...........lolBoof69 said:I think that was more of a joke for physics guys
Correct. Use the 3 possitions of servo travel on a movable pod to sequence the doors. Doors open/close on one half of the travel and ordinance deploys on the other. Don't need to use the 3-pos switch, however, a single will do fine.Wingman57 said:I don't beleive
there is a special thing for them like the
gear and gear doors. Most people use
the 3 position switch and pods.
RF and Max use different origin point orientations on the wings. If you have any incidence or dihedral it will skew the axis. I usually leave the slat pivot orientation in Max aligned to the origin and handle the rotation with the 3 axises of the pod. Takes some playing around, but makes my head hurt less from trying to do a multi-axis translation.Boof69 said:Then set rotation for X,Y,and Z in RF. I don't know why this didn't work with the X axis running through the hinge.
I think your way is the only way to do it. If I change the pivot in the least in max the visible mesh and physical wireframe fall out of alignment. Rendering the manipulating of all axis in RF useless. The question is what is the problem here if I haven't modeled in incidence or dihedral. I rotated the pivot more for my bomb bay doors in all 3 axis, but they work fine. Even now the rotation for my slats isn't perfect and if I want to change the X rotation Y and Z must also be changed.dhk79 said:I usually leave the slat pivot orientation in Max aligned to the origin and handle the rotation with the 3 axises of the pod. Takes some playing around, but makes my head hurt less from trying to do a multi-axis translation.
Boof69 said:This YF-23 has leading edge flaps (Krueger flaps). The problem is even though the pivots for these flaps are set correctly in max (as shown in pics 1&2), when I try to pivot them in the X in RF a Y rotation is introduced. Not on the visible mesh just the wireframe (as shown in pic 3). When I try to set counter rotation in the Y to zero it out the visible mesh is rotated in the Y(as shown in pic 4) What do I do to fix this?