Helihemi
Member
You just need a square with that texture on it?
Yes, that was what I tried to duplicate.
You just need a square with that texture on it?
On one of the small maps like "Simple Grass" it wont matter io think they are perfectly leval ....
Something like this? I had to darken the pic you posted because it was nearly solid white in RF, but I went too dark with it. Ill lighten it up some if this is what you're wanting. Its scaled 50ftx50ft and is just a simple plane with no height to it.
Remove the .rfx when saving.
Added 100ftSq,2by100ft & 4by100ft Projected Scenery Objects mapped with an
~ALPHA material.TGA's are Found in your
C:\Documents and Settings\****\My Documents\RealFlight G4\Scenery\AirportObjects Folder.
Modify to suit your needs!.
Dont Think U want a Static Scenery Object for what U R doing it would need 2 B Poly Rich for conform to ground 2 work adequately.
I just put 3 side by side, using conform to ground, no bumps. Not even going from grass to the pad.
Hi,
I imported the Grass on Grass. This is what I got.
Jim
andy Is that object gonna have that big killer speed bump at the seams if you butt 2 or more of them together in the sim? as discussed earlier?.......... if so I'd make the planned tarmac , the planned final size and shape of the whole tarmac all in 1 piece... like KE does (prob for same reason
@helihemi.... in the screeny in post #23 showing the larger AP in the top half
aren't you experiencing bumps between pieces? ...or is that all 1 piece ....if not 1 piece and you're not seeing bumps between pieces ...who did you do it?
@helihemi Depth buffer in a 3d field ?.....
I've never found or have seen a use for a depth buffer in a 3d field
Not saying there could never be ...just that I haven't ever needed one myself and cant recall ever seeing them used in a 3d field , maybe they have been is someones AP but since they can be made invisible ..... ....? and have never just bumped into something invsis either
Buffers used as hangers.
Searched the Swap Pages - can't find this one. Want to see how you used the depth buffers in a 3-D airport.