Boof,
Just a quick question on your inner rib detail. Did you have to shrink the size of your ribs so that the surface rendering didn't get confused in the sim? I've had this problem in the past with several planes I did like the E-Flite Ascent and also the B-1B Lancer when polygons are in very close proximity.
The effect I would get is a fluttering image of underlying surfaces. The ribbing did this bad on the first versions of the Ascent until I fixed it, but the B-1B Lancer looks like it has water vapor forming over the trailing surfaces of the main wings due to the ailerons being so close to the pockets in the wings. It may also be the flaps attemtping to show through.
I'm just curious as to how things turned out for you at least initially since you have so much rib detail.