I set the fuselage to 1000 and all the wing parts to 1500 and it did the same thing. I moved the motor to the fuselage and it did the same thing. Sometimes it looks like the fuselage is trying to rotate like the prop. Other times it looks like it's just rotating part one way and part the other way back and forth until it breaks apart. I didn't think to look at the conditions I just flew it at the Wright Island field and there's not a lot of wind. I don't know what to think.Just tried it in RF 9 set strength to 250% and it flies well at Sierra Nevada Cliffs in high winds. Like power off and just soaring. I never fly there but I might now.
No problem I wish I found a real fix though. RF-X just has some strange issues.Thanks for working on the problem Technoid.
Yeah this is definitely a frustrating problem. I'm beginning to wonder if making a single panel wing but having the wing spread over 4 sections in the Schematic is the same. That is I used ~CS_RMW and ~CS_LMW for my wing panel but the real plane has wing panel sections before that in the schematic, don't know just something to try maybe. It's definitely a cool plane and it would be nice to get it going in RF-X. But RF-X is dead so there's only a few of us that actually fly it these days and that's too bad because the Wright Island area is really good and showed how much better RF-X really is. ASJ thanks for your work and feedback.I have been working on the Range Video Jet RF-X version and have not found a suitable fix.
Technoid's one wing panel (physics) solution works great but once the model crashes or breaks apart in mid flight it reverts back to acting like a non collision mesh model, but this model has collision mesh.
Another short term fix is to name all wing panels RMW LMW but again only till the model crashes or resets.
I deleted a wing panel/section in the physics editor (a lot of planes with 3 sections work perfect i RF-X) but again not for the RVJ. I also changed the leading edge sweeps for inner and mid wing panels in the editor to see if the positive/negative angles were causing an issue, again no fix.
I tried every combination of strength setting possible for wing and fuselage, even with everything set to max (1500) the model will still just blow apart when passing objects, like a tree or launched too close to the ground.