pplace
Well-known member
Wheel pants always take up polies on my models.
Everything looks so clean.
To get a poly count, combine all of your objects. In Face mode, select Tesselate|Triangulate. Looks like you have around 1,500 so far.
Umm.... I guess I need to do a lot of "clean up" and optimizing Right now as it sits I'm just at 9000! However keep in mind just for figuring that I duplicated the v-stab, rudder, h-stab and elevators just to get a rough figure for when I do the inner structure and outer skin.
I know I can clean up the wheel pants. I could also take away some polys on the rounded edge of the tail surfaces....I'd rather not do this as I already thought I was being fairly conservative there (I don't want a sharp / jagged leading and trailing edge on those surfaces)
I'm off to Easter now. I still think the plan is to keep modeling as I am, and later go back and remove / clean up when and where needed. At this point, it certainly looks like it's not going to have a visible engine! Sorry!