That's ok. I appreciate what you did so far.
I'm having a problem with that because the nose doors are multi rotational, so I had to make the a movable pod. They don't seem to sync properly.
Nose doors set as GD2, and were the nose doors in the DOWN position when exported from max. ?
I figured it out, using movable pods with modifiers. It was too hard to find the exact pivot point, that would close the doors flush, ( I don't know how to do that in ,without doing it by trial and error. I haven't worked with animations in MAX yet). So I imported them in the closed position. Then it was easier having them open, where the looks weren't as critical. Thanks for the support guys ( and gals).
Next question. Is there an example of a plane that uses differential braking ?
I can't seem to get the left and right brakes, to differentiate from each other. I tried adding dummy gear and wheels to separate them, but the game won't recognize them.
Is there a way to get more than 12 channels ?
Add wheel to landing gear and name them left and right, added extra brake servo.