Recent content by maxkop

  1. maxkop

    Blender 3DS export project

    If it's working with the Box Plane Example Aircraft from KnifeEdge and elevator, rudder etc. rotates correctly in Realflight it should also work on your own modeled aircraft (y) Greets, Max
  2. maxkop

    Blender 3DS export project

    In former times when it came to pivots in blender and making use of the 3ds2kex-exporter script, one was forced to create a dummy - or an "Empty"-Object without mesh data in order to transfer its orientation to a parent mesh. The information in the .sup file was used to define which dummy object...
  3. maxkop

    Blender 3DS export project

    Hello mmsq, Did you try to place the texture file in the same folder as your .3ds / .fbx file? Did you make sure, that all materials in the .blend file are referring to the correct file path of your texture file, before you export to .fbx? Also keep in mind, that according to my knowledge RF...
  4. maxkop

    RAF FE2b

    Try it firt on a single object, not on the whole aircraft :) Than it's easier to identify the problem :)
  5. maxkop

    RAF FE2b

    Are you sure the faces are connected to each other ? Did you export via .3ds to .max and than reimported back to blender ??? Check if there are no doubled vertices in your mesh and that all faces are connected to each other !!!! If this is not the case normal recalculation will fail !!! For...
  6. maxkop

    RAF FE2b

    Shortcuts for normal recalculation in blender: Ctrl+N: Recalculate normals outside Ctrl+Shift+N: Recalculate normals inside Greets, Max
  7. maxkop

    SIG Rascal

    It will be looking hollow, depending on what material tag you are using (~SBS would do the job). But the inner cylindrical faces of the wholes are not modeled, so not visible and therefore you would directly see the faces of the ribs on the other side...
  8. maxkop

    33% Pitts S-1 Special

    TIP: Use the average island scale option in the Blender UV-Editor. This way, you UV-Islands will be scaled according to the three dimensional space they are taking up on you 3D-model. As I can see from your screenshot your wing faces are taking up less texture space than your ailerons or...
  9. maxkop

    Blender Exporter

    No, no, no Jeff :) Blender does not have any kind of limitations concerning these compatibiliy issues. The .3ds - file format is simply defined with these definitions (concerning uv-mapping (the doubling of vertex information) and the character limit... The best solution is of course when you...
  10. maxkop

    Blender Exporter

    Sorry Jeff, that's not the case. The 3ds2kex - exporter - script for blender is necessary to be able to generate a working .3ds-file for the 3ds2kex - exporter. That was the reason for the whole script. Many programs are able to export to .3ds, but only a few of them are able to generate a .3ds...
  11. maxkop

    33% Pitts S-1 Special

    Press "a" and select all faces. Then you will see a number....
  12. maxkop

    Aircraft - Project - List

    Awesome, I really like the color scheme. Not always this default one color military green :D Max
  13. maxkop

    Hanger 9 Sundowner

    The problem with disappearing internal objects behind ~CANOPY materials happend on some of my projects too. You can fix this by changing the material names for the internal objects or the outside objects. I guess the fuselage and all other parts have the ~ALPHA - material ? Try ~SBS for them or...
  14. maxkop

    Blender 3DS export project

    You know that Blender 2.49b can handle 2.5-.blend - files? So you already can model, map and apply hierarchy in Blender 2.5 and than import that file into 2.49b where you can add the .sup-file properties directly (no manual editing of the .sup-file over an additional editor is required with the...
  15. maxkop

    Blender 3DS export project

    The Blender 3ds2kex-script will not work with Blender 2.5. Blender 2.5 has a complete new source code based on a new phyton generation. The 3ds2kex-script was created for Blender 2.47/2.49/2.49b. Rayvel might be willing to write a new compatible 3ds3kex-script for Blender 2.5. But as long as...
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